There are many gamer communities around the world. Many of these take the form of discussion forums and other virtual communities, as well as college or university social clubs
Types of gamers
Further information: Video game § Demographics
In the United States, the average video game player is 30 and has been playing video games for over 12 years.
In the UK as of 2007, the average video game player was over 23 years
old, had played video games for over 10 years, and spent around 11 hours
a week playing video games. The term "gamer" comprises several subgroups.Casual gamer
See also: Casual game
A casual gamer is a player whose time or interest in playing games is
limited. Casual gamers may play games designed for ease of gameplay, or
play more involved games in small groupings of time, at a slower pace
than hardcore gamers. The genres that casual gamers play vary, and they might not own a specific video game console to play their games.
Casual gamer demographics vary greatly from those of other video
gamers, as the typical casual gamer is older and more predominantly
female. One casual gamer subset is the "fitness gamer", who plays motion-based exercise games.The term casual gamer can be used to distinguish between play styles of level-based character advance in nonlinear games with respect to the amount of dedicated hours of play. MMORPGs may require many hours of grinding to develop a character to maximum level and reach the endgame, and are thus not typically suited for casual gaming. However, games like DOFUS, Eve Online and The Lord of the Rings Online try to balance leveling between any casual gamers and those dedicating more hours to the game.
Core gamer
A core or mid-core gamer is a player with a wider range of interests than a casual gamer and is more likely to enthusiastically play different types of games, but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core gamer enjoys games but may not finish every game they buy, doesn't have time for long MMO quests, and is a target consumer. Nintendo president Satoru Iwata stated that they designed the Wii U to cater to core gamers who are in between the casual and hardcore categories.A number of theories have been presented regarding the rise in popularity of mid-core games. James Hursthouse, the founder of Roadhouse Interactive credits the evolution of devices towards tablets and touch-screen interfaces, whereas Jon Radoff of Disruptor Beam compares the emergence of mid-core games to similar increases in media sophistication that have occurred in media such as television.
Hardcore gamer
See also: Video game addiction
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This section requires expansion. (June 2014) |
Pro gamer
See also: Electronic sports
Professional gamers play video games and deeply study the game to
master it and usually to play in competitions. Professional gamers don't
necessarily play for money or earn a salary, but many do.
A professional gamer may also be another type of gamer, such as a
hardcore gamer, if he or she meets the additional criteria for that
gamer type. In countries of Asia, particularly South Korea and Japan,
professional gamers are sponsored by large companies and can earn more
than $100,000USD a year.[ In the United States, Major League Gaming has contracted electronic sports gamers with $250,000USD yearly deals.Newbie
Main article: Newbie
"Newbie," or "Noob," is a slang term for a novice or newcomer to a certain game, or to gaming in general.[19][20]Retrogamer
Main article: Retrogaming
A retrogamer is a gamer preferring playing and collecting retro games - older video games and arcade games. They may also be called classic gamers or old-school gamers, which are terms that are more prevalent in the United States. The games are played either on the original hardware, on modern hardware via console emulation, or on modern hardware via ports or compilations.Girl gamer/Gamer girl
Main article: Girl gamer
A girl gamer/gamer girl is any female who regularly engages in
playing video games. According to a study conducted by the Entertainment
Software Association in 2009, 40% of the game playing population is
female, and women 18 or older now comprise 34% of all gamers. Also, the
percentage of women now playing online has risen to 43%, up 4% from
2004. The same study shows that 48% of game purchasers are female.Usage of the term "girl gamer" is controversial. Some critics have advocated use of the label as a reappropriated term, while others see it as nondescriptive or perpetuating the minority position of female gamers. Some critics of the term believe there is no singular definition of a female gamer and that they are as diverse as any other group.
Girl gamers are often subject to sexual harassment while engaged in online play or tournaments. This harassment often consists of insults based on the gamer being "fat, ugly, or slutty", that they belong in the kitchen, or threats of abuse, rape, and murder.
Gaymer
Main article: Gaymer
Gaymer, or gay gamer, is a term used to refer to the group of people who identify themselves as LGBT (gay, bisexual, lesbian, or transgendered) and have an active interest in video game. This demographic has been the subject of two large surveys, one by Jason Rockwood in 2006, who noted the level of prejudice that gaymers endure, and another in 2009, focusing on the content that gaymers expect in videogames, the results of which were not published.The gaymers community provides a "safe place" for LGBT gamers apart from the isolation they feel from both the heteronormative gaming community and the gay community. They also believe that as homosexuality in video games increase, there will be an increased normalization of homosexuality in general.
Avatar
Main article: Avatar (computing)
See also: Player character
An avatar, username, game name, alias, gamer tag, screen name, or handle is a name (usually a pseudonym)
adopted by a video gamer, used as a main preferred identification to
the gaming community. Usage of user names is most prevalent in games
with online multiplayer support, or at electronic sport conventions.[citation needed]Similarly, a clan tag is a prefix or suffix added to a name to identify that the gamer is in a clan. Clans are generally a group of gamers who play together as a team against other clans. They are most commonly found in online multi-player games in which one team can face off against another. Clans can also be formed to create loosely based affiliations perhaps by all being fans of the same game or merely gamers who have close personal ties to each other. A team tag is a prefix or suffix added to a name to identify that the gamer is in a team. Teams are generally sub-divisions within the same clan and are regarded within gaming circuits as being a purely competitive affiliation. These gamers are usually in an online league such as the Cyberathlete Amateur League (C.A.L.) and their parent company the Cyberathlete Professional League (C.P.L.) where all grouped players were labeled as teams and not clans.
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